In this sprint we have made leaps in both the user interface and meta progression, while making tweaks in the tech and visual side of Frontier.
Let’s take a look!
User Interface - HUD & Main Menu (In Progress)
We thoroughly researched different game UIs and compiled references in order to build an ideal one for Frontier. The goal is to have everything needed for the player to interact with the game during gameplay, while making it simple and easy to use.
The current version of the HUD will include the following elements:
This UI element will represent the map in a minimized version, where the player can see how many platforms they have claimed, what is the position of their units and the visible units from the enemy player.
This UI element will show information about selected units:
This element will show the player the type of units they are able to produce. These buttons will be available or unavailable depending if the player has enough energy to trigger them or not.
This element will show the player's chosen flash blocks. Depending of the current energy the player has, they will appear as available or unavailable. Uses:The player can trigger flash blocks by clicking on any of the buttons, provided they are available, and then clicking anywhere applicable (depending on each flash block) in the map.
This element will show the glitch block status, whether it is available to trigger or not. Once available for use, the player can click on the button to trigger the ultimate ability.
This element will show how many energy containers the player has and how many of them are filled. It will also show the containers that are currently locked, based on the maximum amount of containers that the player can have.
Meta - Player Progression (In Progress)
Player progression will happen gradually by earning XP from playing matches. Player progression documentation is now completed with details about maximum levels and rewards unlocked per level:
Meta - Unit Type Upgrade (In Progress)
Unit type upgrade has been documented with its requirements for upgrades and how these affect units stats:
Frontier game configuration screen has been improved with additional features:
Significant improvements have been made on crucial game mechanics:
And that’s a wrap for this sprint!
Please note that this is a short recap of an outdated sprint, due to our website rebuild.
As we are now resuming the Game Dev Articles, we have a lot of updates up our sleeves —stay tuned for the Monthly Sync, coming to you very soon!